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Solutions · Track 03 · Audience game

A game the whole room plays

Trivia, votes, table-vs-table contests or a shared artwork. The audience's phones are the controllers and the big screen is the board.

Start a game
Illustration: Audience gameIllustration

vinet has been building event interactions since 2013: hundreds of activations at fundraising events and conferences, around the world. About

What's included

  • Game mechanicRules, scoring and content to fit the event
  • Stage screenAt your screen's resolution and proportions
  • Phone controllerScan a code and play, no install
  • Operator modeControl the pace, pause and recover

What we need from youDate and venue, audience size, screen type and the network in the hall.

Live production

When it happens in a real hall

A browser demo is a taste. A live production needs a few more things, and we plan them from the start.

  • Operator mode

    A separate control screen for whoever runs the event: start, pause, move between stages and change the pace in real time.

  • Network checks

    We check the network, the screen and the connection in the hall before the event, instead of finding problems once the audience is in.

  • Recovery mode

    If a connection drops or a screen freezes, there is a defined way back to a stable state. Participants rejoin by scanning again.

  • Fitting the space

    For installations: sensor or camera, distance, lighting and a local computer. Matched to each space and tested on site.

How we work

From the first conversation to it working

You bring the need, the knowledge and the vision. We turn them into a plan, a design and a build, with checkpoints along the way.

  1. 01

    First conversation

    Tell us the idea, who will use it and when. No spec needed, and no need to know which technology to pick.

  2. 02

    Brief and scope

    Three short questions and a summary you approve. Only once we understand the scope do we set a price and a schedule.

  3. 03

    Prototype of the key moment

    Before building everything, we show the moment the project leans on: a screen, a journey or a touch. We adjust while changes are still cheap.

  4. 04

    Build and test

    We develop, connect to your existing systems and test on the relevant devices. For events we also test under show conditions.

  5. 05

    Launch

    We go live in an orderly way, show whoever will run or update it how to use it, and check everything works before the audience arrives.

  6. 06

    Responsibility after launch

    Who maintains it, who is available during an event, and what the support covers: we agree this in the proposal, up front.

Your vision. Made real.

Come with an idea. Or come with a problem

Three short questions, and a summary you approve before it is sent. We get back to you once we understand the scope.

Or leave your details and we will get back to you

Your details are kept only so we can reply.